Second Skin

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Second Skin [minor] by Iczer

'Hmmm tight squeezze *Rrrrriiiiippp*. ah, much better'

The character can shed his skin to reveal a fresh one underneath. he can do this up to 3 times per day per level. each time he sheds his skin he gains the following bonuses.

  • Heal 3d6 HP or SDC
  • Add +20% to escape artist checks
  • Add +6 to escape a hold or pin
  • Automatically escape handcuffs, or slip free of a single hold (only applies to single limb holds or locks) This includes automaticall avoiding any attempt to throw the character (they just come away with a handfull of skin)
  • Cleans oneself (the equivilent of a long bath and a good scrub).

Second Skin [minor] by Iczer

'I will always be with you'

The character can coat himself with a shield of force, tight fitting, smooth and seamless. this force field has an SDC equal to his ME +2 per level, but renews itself in entirety every round without regard to action.

The character can project this field outwards, making a glassy, mirror image of himself to perform either of the following tricks.

1) May project his aura self infront of a target as a parry (use +6 to parry). Any damage in excess of the shield is halved when it overflows to the target (the shot will be partially deflected as well as partially absorbed).

2) May project it as an attack. The shield inflicts 1D6 damage plus any bonus the character has as if his ME were his PS score. The character can opt to perform a trip or disarm instead. In any case, the projected self has +4 to strike.

In either case, projecting the shield drains it away for the round (possibly leaving the character helpless until next round. A shield can be projected up to 60 feet, plus one foot per point of ME possessed by the character.

Second Skin (minor) by Iczer

'Hold on...let me change'

The character has a sheathe of skin covering his body, one that acts as insulation and disguise. In a moment (one action) he can shed this skin to reveal his true nature under his skin-suit (though it takes a full melee round to 'redress' not including clothing worn over the skin.

When the character is created, he choses which application of this power he can use.

1) The skin is a disguise to make him look human: The character's second skin is a normal human, with normal human PB (Roll 3D6+6 for his skin's PB). While wearing the skin he has access to all his powers, but every use of a power inflicts 2D4 damage to the outer skin (within reason. Using telescopic vision should be alright) The character recieves 1D4 mutations from the mutation chart (or +2 mutations if already a mutant). All mutations are hidden while his skin is being 'worn'. While being worn, any time the character takes damage while wearing the suit, the suit can take up to 2 points per level off the damage inflicted, taking it itself.

2) The skin is body armour: The character's skin suit has 1D4 mutations that apply only while the suit is worn. Furthermore, half his powers are derived solely from the skinsuit itself. The suit has a PB of 2D4 but has an AR of 10 (natural) and an extra 30SDC. While worn as body armour the character can reduce damage from any source by 2 per level, taking it instead of his suit.

Skin suit notes: The skinsuit has an SDC equal to the character's ME plus his PE plus 2 per level. The skin suit regenrates 1 SDC every 5 minutes it is worn. The skin suit can survive up to 8 hours away from the PC. after this it loses 1 SDC every 15 minutes as it rots away. Appropriate measures (prodigious use of preservitive fluids and a sound knowledge of biology) can double the lifespan of the suit. If a skin suit 'dies' then the character starts to regrow a new one, a process that takes 24 hours, plus the time to regenerate all its SDC.