Second Self

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Second self: [Major] by Iczer

'Oh, I'm beside myself. really I am.'

The character has a second self, a kind of jeckyl and hyde arrangement. This second self has it's own base attributes (modified for your skills and powers) and is in every way a different being. The second self also has it's own HP and SDC (so in effect, SDC and HP are doubled). the second self is loyal and has the character's same goals and often the same alignment, but may have a different personality entirely.

The character may roll on the following chart in ordder to further differentiate the two beings:

01-10 Mutant: the character's second self has 1D4+1 mutations
11-20 Inhuman: the character's second self has an alien form unlike the character's (roll on alien apperance)
21-30 Physical opposites: The character or the second self gains +1D4 to PS and PE, while the other form gains +1D6 to PP and Spd.
31-40 Mental opposites: The other self, or the character, enjoys +6 to IQ and ME, but -4 to PS and PE. the other suffers from the reverse of these bonuses.
41-50 Different creatures: The other self loses a minor power but gains a different, randomly rolled one
51-60 Psychosis: the other self is crazy. roll 2 random insanities or add the crazy hero option. the character gains +2 to IQ and ME
61-70 Different power categories: The other self posesses only this power. instead he gains 8 lesser psychic powers and 1 major psychic power. his ISP equals twice his ME attribute plus 10 per level.
71-80 alterego: The other self is a normal, mortal man, with your mental but not physical skills, 10 SDC and no extraordinary powers or abilities. You gain the giant power as a response
81-90 Opposite powers: Aside from this power, your other self has completely opposite powers wherever possible.
91-100 Altered: the other self has a side effect as rolled on the experiments table.

In either form, both characters can communicate with each other. If either side has an IQ bonus, then both sides benefit. If neither does, then collaboration allows for +5% to most sedentary skills. Multiple minds means that that both sides enjoy +4 to save vs psionics, and a failled save vs psionics may trigger a body swap.