Seal
Seal [Major] by Iczer
'My home is a private place. I don't think you could enter if you wanted to'
The character can wrap an area outside of space and mind essentially locking it away for a duration.
1) People and objects: A person or small object shouded in this power essentially vanishes from sight. it remains present, but is overlooked by anyone who could notice it. The character still see's it, but anyone else must make a saving throw vs psionics to notice it at all. The target can move slowly (one quarter speed, no greater than 5) to remain 'shrouded', and loses this condition if they perform any strenuous activity.
Even if seen/noticed, people still need to make a saving throw to affect it. If we notice a shrouded window, we still need to make a saving throw to open it, even if we know it's there.
2) Locations: More strenuous is the ability to simply make an area vanish. at first level the character can make an area 15 feet across vanish in the same manner. At third level, he can make an area as large as a house vanish. At 7th level he can make a small office building vanish. At 10th he could make a large structure or small ship dissapear. At 15th level he could make a whole city block vanish.
An area made to vanish is effectively ignored by all living creatures, and avoided if at all possible. If evidence or necessity forces a target to interact with an area, then they may make a saving throw to notice it. The workers at a vanished factory would show up to work, and make their saving throws to enter. Those that fail would walk back and forth around the property confused as to why they can't find their place of work. If found, then a target may enter the area safely.
3) Combat applications: If the character shrouds himself or another in combat, all targets get an opportunity to notice the vanished character (but still need a saving throw to target it effectively). the caracter can shroud himself(or another) in response to an attack. This counts as a dodge (uses an action) but the attacker substitutes his strike roll for the saving throw. Shrouding an area in combat, allows the character to duck and weave through that zone. his opponents will see him vanish in one spot and return in another, or it will give the character some breathing room. In any case, those watching him dissapear get a saving throw to notice the hidden zone. Shrouding an enemy commander may cause temporary confusion as his minions will not be able to, temporarilly, see or hear him and his orders.
4) Other notes: People subconsiously avoid shrouded people and areas. They have as much difficulty teleporting into such a zone as they do walking into it. Small shrouds are semi permanent and last as long as desired, or until seen though, or broken. Large ones last for the character's ME in days, but the character can shroud only one area at a time. The character can only shroud a person or place while within close range and within sight of it. Shrouding a small object or person requires an action, shrouding an area takes 1 melee round.