Scour
Scour [Major] by Iczer
'I'll wipe you and your smirk off punk'
The character can unleash a destructive wave of disintegration, starting from his own body and lashing outwards.
The character expends one melee round in preparation (he can do nothing else that round except speak and defend himself at -4). During this round, anything that touches him takes 3D6 damage as his ambient energy begins to run amok.
After that first melee round, The character becomes volatile and potentially explosive.
If he takes any damage after that round, he has a flat chance of going off equal to the damage taken (roll percentile dice).
While volatile, the character has half his normal attacks per melee, -2 to all combat rolls and half his spd score. Skill percentage is down by 40%.
The character may, while volatile, attempt to unleash his power, by rolling under his PE score on percentile dice. this counts as an action.
If he is ever successful, then he unleashes his inner energy. Everything within 50 feet takes 6D6 damage, and every living thing takes 1D4 Hit points per level. this damage bypasses invulnerabilities and energy resistances. Raw matter simply flies apart.
The character is not immune to this aspect of this power, and takes the same damage, plus he loses 2 PE points when he finally erupts (recovers after a night's rest).
The character remains charged for 2 rounds per level before the charge drains. He cannot end it prematurely, but may choose to end the effect at the end of the 1 round charge period.
Other abilities:
- 1) Disintegration fist: The character can add +2 damage per level to his hand to hand strikes and melee attacks, by trickling a disintegration type field over his body. Likewise, that damage is applied to most kinetic projectiles and melee attacks. Bullets and thrown/projectile weapons inflict half damage and are possibly destroyed by this field. Likewise any living creature touching this character can expect to receive the same damage. This field requires 1 action per melee round to maintain.
- 2) Energy resistance: The character is resistant (half damage) to heat/fire, electricity, plasma and particle beams. He is immune to disintegration type attacks.