Scarlet Mist
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Scarlet Mist [Major] by Iczer
'Don't mind the red cloud general....It's just my way of saying how glad I am that you shot me'
The character has an unnusual response to injury and pain. When he accumulates wounds and damage, he generates a red cloud of mist around himself as a protective measure, as well as a method of defence. Despite the power's name, the cloud generated is not neccessarilly red; certainly, azure mist, saffron mist and emerald mist powers exist.
1) Generate cloud: When the character takes any damage, he may automatically generate this thick cloud around himself. The cloud has the following properties:
- 10 feet radius, plus 5 feet per level of experience. the character may control the cloud's radius
- Difficult to see through. while shapes can be made out, aimed shots are impossible through the cloud. in addition, ranged attackers are -2 to strike anyone within the cloud itself.
- SDC. the cloud has an SDC equal to twice the damage that spawned it. If this SDC is depleted, it recovers in full when the character takes additional damage.
- Irritant: the cloud irritates the airways of anyone breathing it, much like a mild nerve agent. People in the cloud lose -4 to initiiative from the distraction and are -1 to all other combat abilities while within the cloud. If a person in the cloud requires concentration to maintain any powers, he must make a Saving throw (14+ PE bonuses apply) or lose his concentration.
- Durability: the cloud is held together by the character, and thus resists normal weather. winds under 30 Mph do not affect the cloud. winds over 30 MPH halve it's radius, and winds over 100 Mph reduce it's radius to a mere 5 feet. The cloud loses 5 SDC every 10 minutes, vanishing when depleted.
2) Cloud properties: Aside from those mentioned above the cloud has the following additional properties:
- Protection from energy: the cloud absorbs half the damage from energy attacks. The character can choose to let energy attacks pass through unharmed if he desires, or the mist can absorb all energy attacks that pass through its area of effect. This depletes the SDC of the cloud, but if the character is injured by the incoming energy blast he may be able to generate a new cloud afterwards.
- Absorb cloud: the character can attempt to absorb his own cloud. every 5 SDC absorbed from the cloud heals 1 HP and 1 SDC
- Cloud awareness: the character is aware of all objects within his cloud. he cannot be suprised by people within his cloud's area of effect and enjoys +2 to strike and parry opponents within his cloud.
- Shield: By dumping 5 SDC from his cloud the character can harden a chunk of his cloud to form a shield of temporary force. this shield has +6 to parry, and may be used to parry ranged attacks with equal facility. the shield itself has an SDC of 20 +5 per level of experience and lasts long enough to fend off a single attack.