Scab

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Scab: [Minor] by Iczer

'Yeah...you should see the other guy'

The character can turn injury into advantage by rapidly closing wounds and growing hardened scabs over the surface of his body.

1) Grow scabs: As soon as the character takes any open wound, he may expend an action to close it (the wound stops bleeding immeadiately)
The wound is covered in unsightly scabs, harder and denser than leather or chitin. The first time this happens, the character develops an AR of 6. every wound taken afer this point adds +1 to the AR as it closes (up to AR 1).

2) Hardened shell: While scabbed up, the character enjoys an SDC bonus equal to his PE score x2. Every time his AR rises, so too does his SDC (+10) in addition, his hardened body inflicts an extra 1d4 damage in unarmed combat (hard and jagged surfaces).

3) Wound conversion: When the character takes any HP damage, he may convert it immeadiately to SDC on a 1:1 basis. He may not convert his last 6 HP (but can still close up wounds).

4) Self repair: The character may expend an action to close over a wound (he may also 'scab up' at the same time). 4 times a day he may heal 2d6 SDC of 4d6 HP.