Saving Throw
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Saving Throw (minor) by Stone Gargoyle
"I just need to walk it off..."
The character is able to make a saving throw vs. any physical, melee, projectile, or energy attack to avoid taking full damage (14 or better, PE bonus applies). If successful, he will only take half damage damage he would have sustained from the attack. This is after and successful rolls with punch, fall or impact and any resistances reduce the damage, as it is half any damage he would have taken.