Sap Vitality

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Sap vitality: [Major] by Iczer

'Feel that sucker. thats the feeling of getting your Arse kicked Punk!'

The character's blows serve not only to wound, but to drain the vitality of others.

Each time he makes contact with another, either through grappling or by punching, his victims feel their own strength sapping away. this is a kind of power sink effect, draining superpowered vitality, and is more effective against superhumans than normal people. any target struck in combat by this character loses 1d4x10 SDC (save 16+ PE bonuses count). those who make their save only lose half of this amount. This power ceases to work when he is at 50 SDC or below. alternatively, the drain may instead sap PE. the target loses 1d4 PE instead, until it hits 20 or less. a save in this case blocks it all. Targets reduced to 20 PE or less lose all resistances to fatigue. Characters can also target victims with a natural armour rating. each attack not saved against drops their AR by 1d4+1. this only needs to hit, not penetrate their defences. Normal damage is done with this attack.

PE points lost in this fashion return at a rate of 2 per minute. SDC lost in this fashion recover at a rate of 5 per minute. Lost AR recovers at a rate of 1 every minute.

Other benefits: Add 1D4X10 SDC. +2 PE

Notes: Humans are relatively immune to this atack (with the exceptions of the hyperfit humans). animals are relatively immune and suffer half effect if affected at all (GM's discretion. It probably doesn't work on a horse, but might on a T-Rex). Supernatural creatures have +2 to save but are otherwise affected as if a superhuman or alien being.