Sandstorm

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Sandstorm (Major) by Stone Gargoyle

"Drown in my shifting sands!"

1. Sandstorm: The character can surround himself with an area of sand around himself for a 20 foot radius per level of experience, and can maintain it through concentration.

Range: 20 foot radius per level of experience.
Duration: Concentration, lasting two melee rounds per level of experience
Damage: Sand blasts for 1d6, +1 point per level, damage to all targets in range. Victims are -6 to strike, parry and dodge for the duration of the storm, plus an additional 1d4 melee rounds after it ends.
Attacks: Uses one melee attack/action to start the storm and one attack/action per melee round to maintain it.

2. Sand Trap: The sandstorm can dig out an area of sand at a rate of two feet per melee round, up to a depth of eight feet. The trap will appear to be solid ground unless a successful detect concealment is rolled to detect it (done with a -5% penalty). If deeper than 5 feet, the trap will delay an average sized human or animal.

3. Sand Surfing: The character can ride the sands like ocean waves, with a skill of 50%, plus 5% per level. Doing so, he can move at three times his normal running speed.

4. Other Abilities and Bonuses:

Gets Desert Navigation skill for free with this power, at a bonus to the skill of +15%.
Can go for his PE number of days without water.