Sail
Sail: [Minor] by Iczer
"come fly with me, come fly come fly away..."
The character can create a solid sheet of membranous material that he can play out with lines from his fingers. with it, he can perform the following stunts.
1) Glide: The character can fall safely from any height, just like a parachute. The character controls his motion by playing with the lines, enabling him to move at a speed of 6d6+20 (+2 per level). The character can deploy while on the ground to provide an extra +5 Spd per level through careful hops (doubled when used in conjunction withroller skates or a skateboard natch, and can increase the speed of a sailboat by 20%)
2) Tentage: By deploying the sheet in an arc or braced against walls or trees the sheet acts as a durable tent or fabric wall. such a wall repels common weather effects and has an AR of 6 and an SDC of 20 (+5 per level). The tent retains it's shape after formation. By the same token, the character can form the sheet into simple fabric products, such as blankets, sleeping bags and cloaks, as well as simple bridges, bandages and splints. Tentage can support 200lbs, plus 25lbs per level (triple this if time is taken to weave this as a rope)
3) Defensive uses: Apart from it's construction as a primitive wall (see above)the character can take the time to layer the sheets to his body as a type of body armour. Armour produced in this fashion is soft and flexible and has an AR of 12 and an SDC of 45. it takes 10 minutes to shape this armour (one minute of work can repair 10 SDC) but offers no protection against purely blunt impacts.
4) Grapple attack: As a last ditch effort the character can attempt to attach a parachute to an opponent. this requires the character first grapple with an opponent, and then spend 2 attacks to form the fabric. the victim is suddenly wrenched by the tent, forcibly thrown 10 feet for every MPH of nearby breeze. The victim is also moved up the same distance. at the end of that melee, if the victim is not freed by then, (see tentage for SDC damage needed to free oneself) then he loses control and then hurls into the ground, taking 2d4 damage from the force (a combination of falling damage and the force of the hurl)