Sacraficial Armour
Sacraficial Armour [Major] by Iczer
'I can take this kind of assault all day guys...lets get them'
The character forms a kind of armored skin over himself that can be sacrificed to perform in a superior fashion.
1) Standard armor: AR 14 (Natural) SDC 300. The armor, while active, adds +2D4 to PS. The armor adds 10% to the character's weight and bulk and does not affect speed. Armored fists and feet add +2 to all bare handed attacks. The armor is especially effective against sharp or sudden blows. Swords, bullets, claws and axes, in fact all kinetic cutting and piercing attacks inflict half damage, and must overcome an AR of 4 points higher.
2) Sacrificial options: The character may dump 1 or more points of AR to add 50 SDC to the armor. Each point dumped costs an action.
The character may dump 1 point of AR and 15 SDC to ablate armor so to mitigate the damage from a more massive attack (halves the damage of a single attack).
May halve his current armor's SDC to gain a +10 PS bonus, and a doubled mass. This also halves the character's Spd. he must have at least 75 SDC remaining to perform this.
May reduce AR by 1 to provide a specific energy resistance (half damage from a single chosen energy type)
3) Recovery: AR recovers at a rate of 1 per hour (or not at all if the armor is not dropped). Armour SDC recovers at a rate of 2D4 every 15 minutes. If the armor is shattered, then it shuts down for 6 hours (but recovers normally in this time). It takes one action to make any sort of adjustment to the armor, but 2 full melee rounds to reverse any single change.