Rough-Housing

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Rough-Housing (Physical) by Mephisto

Note: Counts as a secondary skill.

Rough-Housing is a skill that has evolved from kids wrestling on lawns around the world. It involves no striking as broken hands and fractured skulls are tough to explain, while Rough-Housing is done a lot more commonly. The basic idea of Rough-Housing is that you go for a tackle or trip, get your opponent to the ground then go for a choke or body hold. It's up to the opponent on the bottom to escape from Rough-Housing, not the person initiating it.

Although it has similarities to wrestling, this is not even high school wrestling. This is pushing someone to the ground, either choking him or her out or making their life suck by carrying your weight while you talk to them, or working their arm fatigue to stop your choke. There is no way this skill will enable you to enter the UFC or stop the average beat cop, let alone beat a super villain.

Bonuses: +1 Attack per melee round (not cumulative with Boxing, a Martial Art Style or Physical Training Power Category), Maintain Balance, Roll with Punch/Fall/Impact, Body Block/Tackle (1D4), Neck Hold/Choke (1D4), Body Hold (no damage, but opponent cannot escape without a successful Dodge roll), Grab, Tripping/Leg Hook. Also an S.D.C. bonus of +1D6 at level one. +1 to Strike at levels 5 and 10.