Rotation
Rotation by Iczer
"You scratch my back and I'll scratch...oh wait...I'll just scratch mine"
The character has the unnusual ability to create tiny portals along his body. these portals can appear virtually anywhere on the character's body, allowing that section to rotate, typically across the long axis, without harm or biological discomfort. This allows for a number of unique abilities.
1) Double jointed: The character, by forming these portals across his body, can now bend his body in new and unnusual directions. He can spin his head more than 360 degrees, rotate an elbow to facilitate reaching behind oneself etcetera. The character functions as if he were effectively double jointed (refer to the mutation of the same name).
2) Combat benefits: The ability to perform such an unnusual feat allows for several bonuses in combat. He recieves +4 to roll with punch (but not falls or impacts) by simply rolling the stuck portion along the length of the blow. By rotating his head in combat, he can keep aprised of numerous opponents, gaining +2 to initiative and the ability to defend himself from all directions (as long as he is aware and prepared for such an event. if he does not suspect a freind to be stabbing him in the back, then it remains a surprise when it happens). In addition, such flexibility grants a +4 to escape from holds and grapples. the speed at which he spins grant a +2 to parry incoming attacks.
3) On an offensive note: The ability to throw more distance and torque into his swings, allows him to perform mighty windups. The spining action, while nowhere near as powerful as the spinning power, is sufficient to add 2d6 to all attacks performed with his body, or with melee weapons. The rapid twisting and spinning motion adds +1 attack per melee.
4) Other benefits: The character automatically takes 1/3rd damage (or none) from damage involving twisting and wrenching (such as having ones head twisted off). the character can avoid dizziness by spinning his head contrary to the direction of spin.