Rot
Rot: [Major] by Iczer
'MY face...what have you done to my beautiful face'
The character can cause rot and decay in living flesh, causing necrotising bacteria to feast on a subject.
1) Wither Others: The character can rot the flesh of others with bacteria.
Range: By touch, or by ranged spray out to 30 feet.
Attacks: Each use of rot counts as two melee attacks.
Effect: Flesh, wood and organic substances take 2d6 damage +1D6 damage per level of experience. this power bypasses natural armor but worn armor protects (at -2 to AR vs the cloud). the target also lose 1 PB.
In addition, the target must make a saving throw (16+ PE bonuses apply) or lose 1 from PE and natural AR's.
If a target takes more damage in a single attack than his PE score, he begins to suffer decay in major organs as well, coughing bile and blood up in gouts while chunks of flesh wither and shed. roll on the minor side effects of damage chart (roll major if losing HP). Interpret results as necessary ( a broken limb may be simply withering).
Damage done by this power takes twice as long to heal. invulnerable characters, or those that are immortal, or regenerate in any way take half damage and have +2 to saving throws (and add their level to their effective PE score to determine how much damage they can take before withering).
2) Wither self: The character can perform controlled withering on himself to make himself more damage tolerant, and to horrify one's enemies. While withered the character's PB drops to 1D4+2. He is insensitive to pain, and takes half damage from kinetic sources, and enjoys a +4 to PS and PE (both extraordinary).
3) Other abilities: +2D4x10 SDC