Rope Climb

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Rope Climb(minor) by [Stone Gargoyle

1.String Manipulation: a form of fabric manipulation, the superbeing can manipulate rope, yarn and string to behave as if it were a living thing, but only to a degree. He can only manipulate a single length of rope at a time, but can manipulate his ME number in strings simultaneously.

Range: Rope and heavier cord by touch, yarn within 10 feet; affects 100 feet of rope, yarn or string per level. If manipulating multiple strings, total length cannot exceed this maximum.

Duration: Can control rope for 2d4 melees. Must wait 10 minutes betwwen uses of this power.

2.Knots: The superbeing can cause rope and string to entangle and tie themselves in knots so as to bind an opponent. Thus he can toss a rope and cause it to tie itself around a target (+4 to strike to do so) or cause a person's shoelaces to tie together, etc.

Bonuses:

+4 to strike when throwing or whipping with rope,

+4 to Entangle,

+5% to sewing skill and the espionage skill Knots(advanced) if you use it in your game.

+10% to Escape Artist when escaping ropes and snares.

3.Standing Rope: The character can cause rope to stiffen and become capable of being climbed even though not attached to anything.

Attacks: Uses one attack/action to raise rope.

Duration: See above under String Manipulation; requires concentration to maintain (loses 1 attack per melee round)

Weight Tolerance: The rope can hold a person climbing it equal to the creator's weight+ his ME in pounds, +1 pound per level.

Limits: Spuperbeing must be touching the rope.

Bonuses: +10% to climb rope, climbing skill when using ropes and rappel skill.