Rope Climb
Rope Climb(minor) by [Stone Gargoyle
1.String Manipulation: a form of fabric manipulation, the superbeing can manipulate rope, yarn and string to behave as if it were a living thing, but only to a degree. He can only manipulate a single length of rope at a time, but can manipulate his ME number in strings simultaneously.
Range: Rope and heavier cord by touch, yarn within 10 feet; affects 100 feet of rope, yarn or string per level. If manipulating multiple strings, total length cannot exceed this maximum.
Duration: Can control rope for 2d4 melees. Must wait 10 minutes betwwen uses of this power.
2.Knots: The superbeing can cause rope and string to entangle and tie themselves in knots so as to bind an opponent. Thus he can toss a rope and cause it to tie itself around a target (+4 to strike to do so) or cause a person's shoelaces to tie together, etc.
Bonuses:
+4 to strike when throwing or whipping with rope,
+4 to Entangle,
+5% to sewing skill and the espionage skill Knots(advanced) if you use it in your game.
+10% to Escape Artist when escaping ropes and snares.
3.Standing Rope: The character can cause rope to stiffen and become capable of being climbed even though not attached to anything.
Attacks: Uses one attack/action to raise rope.
Duration: See above under String Manipulation; requires concentration to maintain (loses 1 attack per melee round)
Weight Tolerance: The rope can hold a person climbing it equal to the creator's weight+ his ME in pounds, +1 pound per level.
Limits: Spuperbeing must be touching the rope.
Bonuses: +10% to climb rope, climbing skill when using ropes and rappel skill.