Root System

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Root System(Major) by [Stone Gargoyle

The character can plant roots for a variety of abilities.

1.Rooting to the Ground: The characer is able to anchor to the ground by sending roots deep into the earth. This takes three mele actions to accomplish and must be done on open ground, not concrete, tar, stone, metal, or plastic surfaces. Once anchored, moving the character requires a Supernatural PS greater than the character's PS attribute.

Duration: Can be maintained indefinitely.

2.Root System Travel: The superbeing can collapse his molecules, reducing himself to nutrients to travel through the root system, moving at the sped of energy (1 mile per melee action). The superbeing can sense the world around him and move anywhere the root system connects to, regrowing upon arrival.

Duration: 1 melee round per level of experience (but could pop up and then travel again).

Attacks: Takes 1 full melee to decompose for Root System travel and then one full melee to reconstitute himself.

3.Sense Surroundings: The superbeing can "see" through the eyes of the forest, letting him know the location of everything that goes on within this same area. A great way to find a friend, enemy or specific target person, or to catch a glimpse of an enemy or target to know where he/she/they are and what they are saying.

Range: 100 feet per level of experience

Duration: 1 melee round (must be rooted to the ground). Mst wait 10 minutes before using this ability again.

Limitations: Character's body is vulnerable if his focus is elsewhere.

Attacks: uses all attacks for that melee round.

4.Other Abilities and Bonuses:

+4 to Maintain Balance (or 20%)

+20% to Wilderness Survival

Heals four times normal rate