Rolling
Rolling by Iczer
The character is able to curl into a ball or disk and roll. Rolling into a ball takes one action, unrolling takes next to no time at all. When in a ball, the character can roll to 50 MPH, plus 10Miles per level. The main form of attack while rolling is to collide with someone, inflicting 2d6 damage +4 for every 20 miles per hour. Any such tackle causes the character to unroll, as will any collision. The character may instead do half damage, and roll Over a person. Such an attack is only successful if the character is crouching, small, or is 20% lighter than the attacker. While at speed, the character is +4 to dodge. While barrelling along, the character can bounce, reducing speed to 2/3rd but each bounce takes the character 5 feet into the air, +2 feet per level. As an attack this does 2d6 damage, plus 4 for every 20 mph and is a critical, taking all actions for the round (apart from rolling) and unrolls the character.
Other bonuses: +25 SDC, +2d4 Spd. +4 to roll with punch/fall or impact. +2 PP while rolled up (very manoeuvrable) has a pilot: self at 70% +6% per level, and a sense of balance while rolled of 75% +3% per level.