Rocket Run

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Rocket Run (Major) by Iczer

"lookit me mama....zoooooooom"

The character has the ability to perform bursts of brief but potent accelerated running, causing the air to burst and shoes to ignite, all the while offering a kind of kinetic resistance while he does so.

Duration: One action, once per melee, but not more times per hour than his PE attribute. The character is moves forward 60 feet +20 feet per level and then stops utterly with the following effects:

  • Creates a small wall of fire, four feet high to well up in the path the character moved. this fire lasts for around 3-7 seconds under normal circumstances (half a melee) but will remain for up to a minute if the ground is reasonably flammable.
  • Also creates a mighty whooshing sound as the character passes.
  • Anyone within 5 feet of the character at any point of this movement has a 30% chance of being knocked off their feet by the rush of air
  • Anyone in the character's path takes 6d6+PS bonus damage and must save vs balance or be sent flying 3d6 feet, losing 1 action and initiative. If they do not move, then the character ricochets. Targets more than 3 times the character's mass suffer no chance of being knocked down.

Other details:

  • The character cannot slow down while performing this power, nor can he greatly reduce the distance. At best he can limit his normal distance to half normal. He also can do no more than turn a complete 180 degrees during his movement.
  • The character, limited to the restrictions above, Can target multiple opponents with this power, slamming into one after the other.
  • When striking an opponent who keeps his feet, or a solid surface such as a wall, the character is sent back at an equal angle. this new direction does not count towards his maximum movement
  • When 'bursting' the character absorbs all the punishment he dishes out by some unknown kinetic funneling effect

Other bonuses:

  • The character is resistant to fire and heat (Half damage)
  • +20 SDC
  • +2d4 Spd.