Rock Shuffle
Rock shuffle: Major by Iczer
'We will, we will ROCK YOU!!'
The character can cause rock, stone earth and even concrete to buckle, break and teleport.
By concentrating and expending three actions, the character causes a random stone or earthern structure to take 1D6x10 dmage (+5 per level). The rock transports to a location desired by the character.
By materialising the rock overhead, it causes a cascade of heavy stone that inflicts 1d6 Damage (+5 per level) to a target, OR as a shower of sharpened stone spikes inflicting 4D6 damage to targets over a 15 foot radius, OR simply pulverise the stone and use it to create a dust cloud over a 20 foot radius (lasts 1D4 melee rounds unless blow away).
Range: the target stone or rock will be within 100 feet of the character. The character can target individuals with the stone attack up to a further 100 feet away.
Bonus to strike: +6 to gently place accumulated stone and rock. +2 to strike when aiming at a target. Note the character has very little control over elevation, and cannot teleport any rock or stone more than 20 feet in the air.
Extra effect: The character can expend an additional action for finer control. If he does so, he can precisely target the source of the stone. This has the following effects and possibilities.
- Can start tunnelling by teleporting stone and earth out of his way. Can move at a rate of 10 feet per melee round through rock, earth and stone, and can fill in any tunnel behind him.
- Can target characters coated in or made of stone (or crystal, or mineral aliens). The target can make a saving throw (14+ PE bonuses apply). If successful, he takes half damage (only half as much stone is teleported out of the target) which results in half damage from the next resulting attack (which can be the original target...effectively striking him with his own severed body mass).
- Can use this power to reduce the damage of falling rocks and rockslides by teleporting stony matter to the side (any damage inflicted is reduced by the normal damage roll).
- Can use this power at lower levels, and simply cut and sculpt stone, rock and earth (adds +10% to art: sculpting).
- Can attempt to open up a pit under someone (as long as they are standing on open soil or rock). 1D6x10 damage (+5 per level) isn't much of a hole though (about three feet deep). The target may dodge (at -4) to avoid the pit. A failed dodge means the target trips and falls.
- Can simply be used to move earth and sand from one place to another.
Other bonuses: As an aside, takes half damage from stone objects and weapons.