Robot Spellcaster

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Robot Spellcaster by Stone Gargoyle

Okay, I did a writeup of my ideas for the organic A.I. and other robotics that would be needed for a robotic spellcaster. Due to the nature of the robotics, they can only be used with the organic A.I. and are limited to use by a Type 4: Android (limit S.D.C. and A.R. increases accordingly).

Organic Advanced Artificial Intelligence is basically a cloned brain with an A.I. implanted which can be installed into the robot similar to the way a brain is added to the Brain Transplant Cyborg. The organic component is added solely for the purpose of having a living brain for the robot to allow it to have P.P.E. for the purpose of casting magic. The brain houses very little of the actual information being programmed into the robot and very little human intellect is present, though this is an integration of the biological and mechanical. The brain has 10 Hit Points and 3d6 P.P.E. points, with one or more P.P.E. batteries needing to be installed to gain more. Like the Advanced A.I. from the Heroes Unlimited Second Edition rulebook, this Advanced Artificial Intelligence can think in both objective and subjective terms, draw conclusions based on available data, formulate basic ideas, conjecture/speculate on future events or situations, and develop or extrapolate on theories based on analysis, past experience and speculation. Cost: $5.4 million (trillions of dollars and decades of research and development were spent on creating this A.I. The cost reflects the cost of cloning an organic brain, and of building and installing a robot version of this experimental artificial intelligence).

P.P.E. Battery: Up to six portal implants can be installed into the Organic Advanced Artificial Intelligence to allow it to accept P.P.E. batteries. The batteries themselves must be purchased separately and each battery must plug in to a portal to be used, adding to the character's total available P.P.E.. The batteries made for this system have 200 P.P.E. each and regenerate at a rate of 20 P.P.E. per hour, with each battery having a life of one year. Cost of System: P.P.E. battery ports cost $10,000 to install, with a maximum number of six which can be added to the system. Batteries must be purchased separately, with one 200 P.P.E. battery costing $200,000.

Spell Processor Computer: In order for a robot to cast spells, they must have this secondary A.I. added to the Organic Advanced Artificial Intelligence. This system allows the robot to coordinate hand gestures and vocal invocations, as well as containing all of the spells known by the robot in a special database. The Spell Processor Computer may be programmed with four spells from each of the spell levels 1-4 and a total of eight selected from spell levels 5-10 at level one. The system allows the robot to learn two new spells at each level starting at level two. This system gives the robot three spells per melee round and adds +2 to the robot's initiative for the purpose of magical combat. Cost: $2.4 million.

Magic Sensors: The robot must be outfitted with a series of sensors in order to be able to sense magic. This will allow the robot to sense and "feel" the presence of magic from an enchanted weapon or object, other powerful magic item, ley line nexus, greater demon, demigod, god, or mage of 8th level or greater, and similar. It will indicate whether a person, object or place is enchanted/under a magic spell, possesses vast P.P.E., is in the process of invoking magic, or if powerful magic is being used in the area. Range: 180 foot diameter. Duration: Automatic and constant. Cost: $400,000

Optics: Astral Sight: The robot is outfitted with special cameras/optics which sense a variety of input sources which are read by an internal computer and translated into imagery. This allows the robot to see the invisible, including astral beings, entities, Elementals, ghosts, objects, forces and creatures that can turn invisible or are naturally invisible. Even if the creature has no form per se, the robot will be able to discern the vaporous image or energy sphere that is the being. Range: 200 feet, line of sight. Cost: $500,000.

The following skill program is recommended for use by the robot spellcaster also:

Magic Program

Spell Translation (40%)
Demons and Monsters (92%)
Geomancy (86%)
Religion (86%)
Archaeology (80%)
Chemistry (70%)
Holistic Medicine (70%)
Select four language or literacy skills (82%)
Select four Secondary Skills (no bonuses)

Notes: The robot spellcaster selects new skills and skills go up by 2% per level the same as for an Advanced Artificial Intelligence.
The Organic Advanced Artificial Intelligence is susceptible to psionics and magical attacks, but is +4 to save vs. magic and psionics, with an additional +1 to save vs. magic gained at levels 5, 10, and 15. At first level, the robot's spell strength is such that others need a 12 to resist its magic, +2 (14 or higher) at level 4, +1 at levels 8 (15 or higher) and 12 (16 or higher). The robot's additions to its organic brain makes it impervious to possession and unaffected by the psionic See Aura and Bio-Manipulation abilities. Likewise, the major super ability of Disruptive Touch will not affect the robot.