Ring Replication
Ring Replication (minor) by Stone Gargoyle
The hero has an unusual effect on metal, causing it to expand and split.
1. Ring Production: The hero causes small items, such as rings, necklaces and earrings, to bulge and divide, creating duplicates of themselves. This can apply to coins if held in hand for 2d4 melees.
- Number: Items worn on the skin produce 1d6 copies per hour, +1 copy at levels 3,6,9,12 and 15(roll each time the process occurs for resultant number of rings). There is a 01-80% chance of the item reproducing exactly.
- Range: Touch. The item must be held or worn against the skin.
- Duration: Process takes 2d4 melee rounds per item produced.
- Uses: Rings and other items may be given to allies for identification purposes, sold or given as presents.
2. Drawbacks: The hero is unable to wear electronic devices against the skin, as this power fries them. This extends to watches of any kind. He cannot benefit from having metal implanted in his body, as it will be immediately rejected, and bullets shot into him will do 1d6 damage for 2d4 melee rounds as they work their way out. Any metal armor worn by the hero takes 1d4 points of damage every melee round until it is removed just by being in contact with the character, +1 point per level.
3. Defensive Applications: Metal weapons striking the hero are -2 to strike and take a point of damage to their SDC when making contact with his skin.
4. Other Abilities and Bonuses:
- +1d4 PE
- +4 to save vs. lead poisoning and tetanus related injury/infection