Ricochet
Ricochet: [Minor] by Iczer
‘Don’t worry guys...I always bounce back’
The character can absorb blunt force trauma from kinetic energy and turn it into raw momentum.
The character can absorb blunt force trauma (bludgeoning kinetic damage) turning every point into 2 points into 5 feet of distance in the opposite direction.
The character can control the direction of any subsequent bounces with a limited amount of capability, and can effectively steer himself with each bound and rebound with 30%, +5% per level. If a successful rebound is used to turn into a tackle or slam the character uses a flat +2 to strike, though the target will have to dodge. Turning such a rebound into an attack causes the character to lose one action.
The character can choose how much to absorb at once (maximum 20 points plus 5 points per level). If the resultant movement would indicate a collision, calculate damage as if the character had fallen an equivalent amount of feet. This damage may also be turned into movement, or inflicted on the surface struck.
(Rubber Jill is fighting Konslaught, who strikes her with his mighty meteor Mallet(TM). She takes 23 damage from the impact. She absorbs it all and turns it into 55feet of movement. She strikes a wall 20 feet away and as such takes damage as if she fell the whole 55 feet. The 5D6 for the distance felt becomes 15 damage, which she absorbs again for 28 feet of movement. If she can make the rebound roll, she can turn it into a bodyblock/tackle, adding 2D6 damage (from the 28 feet ‘fallen’)
Other bonuses: Kinetic impacts inflict half normal damage, including any unabsorbed bludgeoning force. By timing bounces, the character can triple his normal land speed but with very limited manoeuvrability.