Rhinotaur

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Rhinotaur by Stone Gargoyle

Rhinotaurs are a race of half-man, half-rhinoceros. They are a rare, seclusive people whose origin is lost to antiquity.
Rhinotaurs live in muddy areas and grasslands in groups of 4 to 5 or as solitary individuals. Some will travel to other areas to learn trades, and if so they make excellent blacksmiths and have been noted for their work in masonry and stone sculpture.

Alignment: Any

Attributes: I.Q. 3d6, M.E. 2d6, M.A. 2d6, P.S. 3d6+20, P.P. 3d6, P.E. 5d6, P.B. 2d6, Spd 5d6

Hit Points: P.E. +1d6 per level of experience

S.D.C.: 60 plus those gained from O.C.C.s and physical skills.

A.R.: 8

Horror Factor: 12

P.P.E.: 4d6

O.C.C.s Available to Rhinotaurs: Any

Natural Abilities: Excellent swimmers (85%), track 60%, prowl 60%. Incapable of leaping.

Attacks Per Melee: Three per round, or by hand to hand combat, whichever is greater.

Damage: Head butt 2d4 points of damage, horn attack does 2d6, kick with front legs does 3d6 points of damage, hind legs 5d6, trample does 5d6+10 points of damage. Can also attack using weapons.

Bonuses: +4 to damage, +1 to initiative, +2 to strike and parry, +1 to dodge, +2 to save vs. Horror Factor.

Magic: By O.C.C. only

Psionics: Standard

Average Life Span: 80 years, some have lived to 120.

Value: 600 to 1200 gold

Habitat: Ophid's Grasslands, Land of the South Winds.

Languages: Three of choice (+15%)

Enemies: They dislike most other races and humanoids in general.

Allies: Other tauric races

Physical Appearance: They look like rhinoceroses with a human torso coming out of the neck. The head, hands and belly are all humanoid, though the thick armored hide covers their entire body and they have a single thick, spiky horn protruding from their foreheads.

Size: 12-14 feet long, 7-8 feet tall at the shoulder.
Weight: 2600-5000 pounds