Revolving Evolution
Revolving evolution: [Minor] by Iczer
'Hold him off guys while I wait for acid projection'
The character has a new mutation every melee round, a veritable arsenal of uncontrolled extra attacks and defences.
At the start of any melee round, the character may roll a D6 (if he doesn't, then this power stops working for the round). During that round, the character has access to the following corresponding power.
1) Acid projecting: The character develops an orifice that can squirt acid up to 40 feet with +4 to strike. the target of the acid spray suffers 2D6 damage and another 1D6 on the following round.
2) Paralytic mucus: The character develops an orifice that squirts a toxic mucus up to 40 feet with +4 to strike. a target struck by this mucus must make a saving throw (16+ PE bonus applies) or lose 10 from his Spd and PP scores, as well as one attack per melee. this effect persists for 1D4 rounds.
3) Blinding spray: The character grows an orifice that squirts a sparay of blinding chemicals. If an opponent gets this in his eyes (a called shot is required, +2 to strike) he is temporarily partially blinded for one melee (-4 to combat manoevres, and cannot target an foes beyond his IQ in feet away).
4) Bio-electric assault: The character develops contact points on his skin, especially his hands. if he strikes someone with his bare hands or is in contact with a target 9such as, being grappled) he may inflict an extra 2D4 damage to the target who must make a saving throw (16+ PE bonuses apply) or lose an action from stunning.
5) Smoke generation: The character develops an orifice that genrates a projected smoke spray. this smoke spray can create a cloud up to 10 feet thick either around himself, or around a target within 40 feet. Targets in the cloud, including the character are effectively blind (-8 to combat rolls).
6) Adrenline burst: The character gains +6 to PS and PP and one extra attack for the melee round.
Other bonuses: the character gans +4D6 to his SDC and +2 to his PE score.