Reverse Roll

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Reverse Roll - Dice (Cultural, Domestic, and Technical skill) by 13eowulf

“With this ancient technique, invented by me, I can roll a 20 with this d20 99% of the time!” – A Player

This skill is a practiced technique of gripping then rolling a singular die, and having the practiced result come up. When this skill is selected a specific type of dice and face layout must be selected (Author’s Note: not all dice of the same type have the same layout, I am personally at the moment of this writing looking at two D6s, the top side is a 6, the front-facing side is a 5, the left side on the first is a 4, and the other is a 3), as well as choose a specific singular result, and a specific arm and hand to roll with (known as the character’s “Rolling Hand”. Injury to the rolling hand of any sort inflicts a -50% penalty to this skill. This skill may be taken multiple times to account for different dice types, and different results, as well as other arms/hands. This skill can only be applied when rolling a single die, not multiple dice at once, even if they are all of the specified type and layout. Upon reaching 3rd level in this skill the character can choose one specific dice that they frequently use to be their “Lucky Dice”, which, in actuality, is their most practiced die (not lucky), and rolling with it specifically adds a +10% to their success roll (not the result roll).

Base Skill: 16% +4% per level/99%. The first percentage is the success roll, and represents the character successfully gripping and rolling the dice in the proper manner. The second percentage is result roll, and is fixed (it cannot be increased, not even with I.Q. bonuses or any other source). To use this technique a successful roll on the first percentage must be made. Then a roll on the second percentage is made to ensure that the desired result comes up. Unfortunately no matter how much practice and skill one has or develops, the dice will not always come up the desired way.
Note: Casino (and other gambling establishment) employees are trained to look for those using such practiced techniques, and can spot such on a Perception roll of 8 or higher (and can tell the difference between skill use and ‘fancy’ or ‘lucky’ rolling/techniques). Four or more successful spots at a legal/reputable establishment will result in loss of privileges at dice games (at the minimum) but current winnings are frequently (but not always) retained. For an illegal or disreputable establishment it usually only takes two successful perception rolls, or less, for action to be taken. Such action is normally detrimental for those caught, and winnings are not retained.
Second Note: This skill is for the character, and does not affect a player’s rolls... though many a player may lay claim to possessing this skill.