Retcon Self
Retcon self [Major] by Iczer
'Yeah..I know what I said yesterday, but what I'm saying NOW is what matters...'
The character has the ability to mess with minute quantum events and restucture specific events in his past. these 'ret-cons' alter his basic features and abilities, seemingly at a moment's notice, though sometimes with not so beneficial side effects.
1) Rewrite personal history. The character concentrates for 15 minutes and reimagines his origins. In truth, he cannot rewrite time as others know it, only as his own body understands it. If Miralco Lad was tortured in a balinese death camp when his mutant powers erupted, then that part of his life remains unchanged. It does allow him to do the following though.
A) - Alter basic character type. An experiment can become a mutant. A mutant can become empowered, an alien can become a mutant and so on. When the character changes his type, he rolls new side effects or mutations as necessary.
B) - Alter basic powers: The character can alter a single minor power to become another themeatically similiar power.
C) - Alter vulnerabilitiy: Any vulnerabilities posessed by the character can be swapped out for other vulnerabilities of a similiar nature. ("Yes Dolphin Boy, I WAS afriad of fire...but now I realise that, due to the tragic death of my father in an arson attempt, that I'm really afraid of charred corpses. let's go get pyroman before he hurts anyone else!")
D) - Cosmetic alteration: a minor set of changes, altering the characters costume and basic appearance. the character remains recognisable, but the new aappearance will likewise be notable.
2) Re write recent history: Trickier to perform, the character simply undoes an event in the recent past as his body recalls it. The character can spend an action to reroll a failed or undesireable roll made. there is a base 20% chance -1% per level that this aspect of the power fails. In any case, the character becomes stunned by the action (the action spent) becomes somewhat fatigued by it (loses 1 PE. returns after an hour's rest) andapart from it's usual chance of failure, the reroll may not be successful. To outside observers, there is a moment where there appears to be two versions of the character (or more if successive rerolls are needed), which dissolve into the final image. (note that this only undoes the most recent action performed. If the original failure results in a loss of actions (such as an instant action knockout dart) then there is no chance to use this power.
3) Re write past events: This potent ability allows the character to undo an hour's worth of event's. By entering a meditative trance, the character can, over the course of an hour, undo significant damage or injury done to him in the past 24 hours per level of experience, targeting a specific event, or hour of time in that period. The character loses 1 ME for this (returns after a day of rest). The character can vanquish a disease or poison acquired in that hour, as well as restore lost limbs, and damage. as a rule of thumb, the character can recover 1d4x10 damage, plus 10 per level.
4) Notes: The character has access to a lot of ability with this power, but remember he only rewrites his personal history, he changes it for nobody else. If he is hunted by the organisation that created him, then he remains hunted despite the fact that his body's origin is in fact from an alien world or alternate dimension. If trapped in Dr Desperate's Invulnerabilium Cell, he may tray to rewrite history to say he wasn't trapped, but that doesnt change his actual circumstances. Effectively, he replaces his body with one that is 'nearly identical' to his own, keeping his consciousness in the process. that spare body is from an alternate universe, either one that exists in the gameworld, or in one created spontaneously through the use of this power. Also, by changing his origin, he tampers with his memories of the past. If by eliminating his penchant for arrogance, he has to rewrite his upbringing, he may 'remember' a bright and happy childhood, rather than his actual strict and competitive one. quite a shock when people from his (rewritten) past are not as he remembers them. GM's have fun.
5) Other powers. The character gains +1D4 PE and ME. +25 SDC