Reserves
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Reserves [minor] by Iczer
'You know...I didn't think I had it in me'
The character has a pool of resources inside him that compliment other powers and grants him access to greater feats of endurance.
The character has a pool of reserves equal to his ME score, plus 5 per level of experience.
- If the character possesses another power that chews HP, 1 reserve point acts as 5 HP (Alter Limbs)
- If the character has a power that gives him a pool of points based on an attribute, then 5 reserve points provide as much power as an extra point in that attribute (create force field)
- If a power has a number of uses per day, he may expend 4 reserve points to add another use (healing factor).
- If a power has a deleterious side effect to use, then 5 reserve points cancels the side effect when it happens (disintegration).
- If the character has become fatigued or exhausted, he may cancel it by expending 5 reserve points.
- The character can expend 3 reserve points for a single feat of strength. Every 3 points spent increases the characters PS by 1 for one task (holding one heavy item up, moving one boulder, making one punch).
- The character can use reserve points to bulwark his HP. When the character drops to zero HP, he may take any further HP damage to his reserves first.
Reserve points recover at a rate of 1 every 15 minutes.