Rend Flesh
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Rend Flesh [Major] by Shaded Helios
The super being is able to cause great, bloody gashes in his victims by willing their flesh to part, a truly agonizing experience. Such wounds are gaping and jagged, requiring medical attention to repair and will always leave horrid scars unless the victim has some form of advanced healing power or access to ultra high-tech means of regeneration.
- Damage: 1D4 per level of experience directly to the victim's H.P.
- Range: Touch or 75 feet +5 feet per level of experience.
- Attacks Per Melee: Each attempted Rending uses one melee action.
- Saving Throw: Victims must roll a 14 or higher to resist this power. Victim P.E. bonuses apply, but the attacker's P.E. acts as a save penalty. Rending Flesh by touch inflicts a -2 penalty on victims, though doing so requires skin-to-skin contact. If the victim already has an open, bleeding wound, the attacker can rend it, inflicting a -1 penalty. Penalties and bonuses are cumulative.
- Limitations: A person, who must be a living, flesh and blood creature, can only be successfully affected once per melee round by Rend Flesh. The power can penetrate environmental body armor, but potential victims are +2 to resist. Those piloting enclosed vehicles or robots cannot be effected by Rend Flesh.