Relive Days

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Relive days [Minor] by Iczer

'Been there..done that..got the deja vu to prove it'

The character relives days, at apparent random intervals. Mechnaically speaking, this is extremely difficult to work with. -[Note the following are suggested mechanical methods for dealing with the issue]- On any given game day, there is a 1 in 10 chance that the character has already lived through it. The GM can provide details of any upcoming events that are definately going to happen. This can short cut a lot of evidence gathering and can alter the very fabric of any plot. The character simply wakes up with the day to come's synopsis already in his head. -[note that this means the day doesn't have to be played out twice.]- However, knowledge of a future is not necessarilly knowledge of THE future. changes made early on may have as catastrophic or benign effects as the GM chooses.