Relife
Relife [Major] By Iczer
'OMG!! Is that Simon's Head?!?!'
The character can cause living but otherwise doomed cells to make one quick burst of evolutionary pressure to sustain themselves, causing wicked growth, and unstable mutation.
The character expends three melee actions and targets living matter within 40 feet. The living matter attempts to resuscitate, even if cut off from their source. A cut flower will send out roots if able, a dead animal will flex and bend, and a severed limb will become truly weird.
On plant matter: Plant matter attempts to send out roots when targeted with this power, and will create spontaneous growth out to 1 foot per level. (or 1 inch per level if it must burrow through rock or concrete) If more than this distance from the ground, then it will develop lighter than air sacs, and dangling roots to capture moisture and nutrients. Plants not animate before being targeted will not suddenly become so.
On flesh and blood: as long as the body part is on its own and is separate from its main body (severed limb, excised organ etc) it gains a digestive system, a rudimentary brain, a system of mobility and of sensing the world around it. The new creature gain the following attributes.
- Attributes: IQ 1d4+2 ME 2D6 MA 2D6 PS 8 PP 12 PE 8 PB N/A Spd 10
- HP: 1D4+PE
- SDC: 0
These scores are modified by it size level (refer to mutant animals section. A human arm might be SL 3-4, while a finger may be SL1).
On organic, but long dead organisms such as leather goods, unprocessed wood etc.., the item grows rudimentary life support systems, but is effectively motile and unintelligent. A leather coat will grow a pulse, respiratory system and method on feeding (probably on human sweat) but will be pretty much nothing more than an odd looking jacket. Likewise a wooden club will grow shoots and leaves (or even moss and fungus) but will otherwise be no different.
On corpses: This power will revive a corpse, but the being will be a new creation, untrained and unskilled, and with an IQ of 2D4+2. Really old corpses will not revive per se, but will spring to life (albeit sessile and obdurate).
On the dying: Targets with less than 1 HP will stabilize instantly, sealing any bleeding. 3D6 minutes later, they awaken with 3D6 HP, none the worse for wear. Targets dying from poisonous substances still have worries (the poison may still affect them). Those that dies from disease, have now incorporated the disease into their system (they have the symptoms halved, and can neither cure it nor transmit it now) In compensation they receive +1 PE and 4D6 SDC from the experience.
- Duration: A relife organism is a fully functional organism, and remains alive until killed off.
Other abilities and Bonuses:
- Can control 3D4 newly animated creatures (as if using an equivalent animal abilities power) +1D4 per level.
- Can reattach his own severed limbs. Blood loss seals instantly.
- Can absorb bacteria and viruses before they become a problem. become a problem. effectively immune to disease.
- +1D4 PE
- +5D6 SDC
- +10% to save vs com/death.
- Heals at 2 times normal rate.