Reinforce Armor
Reinforce Armor(minor) by Stone Gargoyle
The hero can touch types of worn body armor to increase its molecular density.
1.Armor Reinforcement: At level one, the hero is able to raise an armor's AR by 1d6 (roll each time the power is used to see how well he modifies it), +1 at levels 4,8, and 12. Each AR increase reduces the wearer's speed attribute by -1 while the wearing the armor. Armor cannot be raised above an AR of 18. This requires 1 action per melee point to perform and lasts the hero's ME number in hours, after which the armor loses density at a rate of 1 AR per hour until back to normal.
2.Limitations: If used on robotic armor, it will destroy the armor's circuitry and wiring, causing it to fuse (though this might be used as an attack if the hero can hold the armor the necessary number of actions). This power does not affect Natural AR, not does it affect the armor's SDC tha it is used on.
3.Other Bonuses:
The hero suffers no movement penalties of any kind while wearing armor and does not fatigue faster from wearing heavier armors.
+10% to Field Armorer skill for the purpose of maintaining, fixing and repairing body armor.