Regenerative Teleport
Regenerative Teleport (Major) by Stone Gargoyle
1. Short-Range Teleport: This is a minor variant of the Teleport power appearing in the main book for HU2. The superbeing can teleport himself from one location to another in the blink of an eye.
- Weight Limit: Self and 50 pounds of equipment
- Number per melee: One; uses one attack/action
- Range: 100 feet per level
- Duration: Instant
2. Regeneration: The hero can repair parts of himself by using the energy of the teleport to seal damage and heal wounds, up to 2d6 in HP and 4d6 SDC. When teleporting when receiving a deadly blow, if not dodging it by doing so, the hero gains a +20% to save vs. coma/death. Note that he can do this for himself, but anyone he is carrying also benefits from this effect. It will only replace limbs if the character has teleported within his ME number of hours and his body has a cellular memory of its intact form, and will not replace lost limbs of passengers. In addition, this allows the hero a +4 to save vs. poison, disease or insanity while teleporting if suffering from any of these conditions.