Reduction Touch

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Reduction touch [Major] by Iczer

'Let's make you something a little easier to handle'

The character causes objects he touches to reduce in size, compressing and reducing their mass.

1) Reduce objects: By grabbing an object under 25 lbs (plus 5 lbs per level) the character can cause it to reduce by 5% in size per melee round, down to half size (50%) at half size. Such an object weighs half as much and occupies half its volume. Objects remain shrunken for 5 minutes per level before returning to normal size. Reduced objects possess a proportionate SDC value.

2) Reduce opponents: More effective against living targets, the character can prime his unarmed strikes to reduce the size of any opponents he is fighting, sapping their strength and power. Each time he strikes a living opponent with an unarmed strike, the target must save vs reduction (16+ PE bonuses apply) or suffer size reduction. The target loses 5% of his total and his current SDC, as well as 5% of his natural weight each 5% reduction lowers a targets PS by 2. Physical dimensions are also reduced, but overall does not affect his combat performance.
Other side effects of size reduction, is that equipment and clothing becomes oversized and uncomfortable. At 10% reduction, armor and weapons are becoming unwieldy (-1 to strike and parry). heavy armor Also begins to become awkward and oversized (-5% to skill use, -1 to dodge). every subsequent 10% reduction bestows cumulative penalties.
A target remains reduced for 15 minutes plus 5 minutes per level.

3) Reduction defense: Bullets and projectiles are automatically shrunk on contact with the character, as long as he is aware of danger (though the source may not be). Such projectiles inflict half damage due to their reduced mass. If the character chooses, he may attempt to parry a physical attack with his reduction power. He rolls a parry (+4 flat bonus) and if successful the attacking object (melee weapon, bullet etc) is reduced to miniscule sizes (1/10th damage)