Reconfigure Self

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Reconfigure self [Major] by Iczer

"I think I can handle this...just give me a minute"

The character ahs the ability to selectively pick and choose a series of enhancements to use to augment his body.

1) Power swapping: The character can trade out one minor power for another, chosen when the character is created. The character can choose from an additional power every 2nd level. Changing from one power to another takes 2 minutes of uninterupted concentration. When the power changes, only the raw ability is changed. SDC, HP and attributes remain unchanged. A changed power lasts for 20 minutes per level, before resetting. 20 minutes of rest is required before the character can adopt that power again.

2) Attribute enhancements: The character can activate an attribute enhancement once an hour, gaining the benefits of that increase. The selected ability remains 'enhanced' for 20 minutes per level, or until another ability is selected. Such an ability takes 2 minutes of uninterupted concentration to perform. The character starts with 3 of the following enhancements, and may select an additional enhancement every level. He can only use one of the following at a time.

  • SDC Boost Gains 2D4x10 +25 SDC
  • IQ Boost Gains 1D4+3 IQ
  • ME Boost Gains 2D4 ME
  • MA Boost Gains 2D4 MA
  • PS Boost Gains 2D6+4 PS
  • PS Boost PS becomes superhuman
  • PP Boost Gain 1D4+1 PP
  • PE boost Gain 1D4+4 PE
  • Spd Boost Gain 4D6+6 Spd
  • Combat boost Gain a broad spectrum +2 to all combat skills (including melee damage)
  • Combat boost II Immeadiately fights as if he posessed HTH: Martial arts at 7th level
  • HP Boost Double current HP
  • Health Boost Gains +8 to all saves vs poison, disease and pain
  • Psychic resistence boost Gains +6 to save vs psi, as well as a mind block
  • Magic resistence boost Gains +6 to save vs magic and takes half damage/duration from any magic effect
  • Skill boost Gains +20% to 5 skills. (These skills are chosen from the start. can be selected multiple times)
  • Ninja Boost Gains acrobatics (87%) Prowl (88%) +4 initiative, Climb (90%) and +2 damage in melee combat
  • Immortality Boost: Gains +40% to save vs coma/death, and can be revived at up to -100HP