Reciprocity
Reciprocity (Major) by Taalismn
“Oh, you’re really hurting me now, but just you wait...”
This power simply returns the exact amount of damage inflicted on a character back to its source. This is NOT a reflection spell; the original target still takes the damage of the attack, but the attacker then receives in turn the same amount of damage. Mitigating factors like resistance to specific attack types just don’t apply; if PyroTech’s fire blast does 24 points of damage to MirrorMaze, the pyrokinetic doesn’t get a fire blast in return that his Resistance to Fire will defeat; he takes the full 24 points of damage. On the plus side, if MirroMaze has a resistance to fire that whittles the blast down to 12 points of inflicted damage, then Pyrotech will only take 12 points back; it’s the actual damage inflicted.
While this power is active(costing an APM per melee), the superbeing CANNOT dodge or parry; he has to stand there and soak up the damage. Likewise, he CANNOT activate any sort of advanced regenerative abilities or powers while Reciprocity is in effect.
The Reciprocity effect takes place at the end of the melee that the damage is being inflicted, but the superbeing can elect to hold off on the snap-back, by expending an additional one action/attack per melee to fight the natural inclination to get down to healing...then letting the bad guy have the damage all at once. Of course, again, while the superbeing is holding onto the damage, he cannot heal himself until he turns off the power.
(Example: The Unloved is being beaten by SlaveDriver...Being pretty tough, fatalistic, and a little vengeful, The Unloved decides to sit there and take the lead pipe shots for the better part of a minute, spending 1 APM the first melee to activate his Reciprocity power, and two actions for the following two melees---one to keep the power active, and the other to hold back the slingshot effect---he takes 30 damage the first melee, 35 the second, and 28 the third, for a total of 93 damage...well below his 180 SDC...before he decides he’s had enough and lets go his pain at the end of the third melee...SlaveDriver gets smacked with 93 points of damage all at once...with only 80 SDC, SlaveDriver finds his hit points being eaten into as it feels like he gets hit by a runaway semi, and collapses to the floor in agony. The Unloved activates his dormant Self-Regeneration power and pops his dislocated arm back into place while deciding what to do about the incapacitated SlaveDriver.)
The limitations of this power are that the super being still takes damage. Ideally, when using this power, the superbeing has damage capability to burn, taking a relatively light wound while his weaker attacker gets annihilated by the feedback. In less auspicious cases, the superbeing dies, but gets a posthumous parting shot at his opponent.
- Range: 100 ft +20 ft per level of experience
- Duration: Costs 1 APM to keep active, +1 APM to delay the reciprocity effect
Other Bonuses:
- Heals Twice as Fast as Normal
- +1d4 to P.E.
- +1 to save versus pain/insanity