Reality Reversal

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Reality Reversal (minor) by Stone Gargoyle

"Ha, I deny your reality and replace it with my own..."

Put simply, the character can save vs. and reality he/she does not like automatically (costs no action; 16 or better at level one, -1 at levels 3, 6, 9, 12 and 15, ME bonus applies). If saving, all events within 10 feet of the character, plus one foot per level, spend the next action reversing the action previous. In this way, any action can be undone, with the character then at +4 to initiative and +4 to parry and dodge attacks during the next attacks against him/her. Events which can be reversed include, but are not limited to, attacking and missing/hurting oneself, falling, being hit by weapons within the influence range of the power (could not, say, reverse a sniper bullet shot from outside the power's range), or hitting the wrong wire/lever and sustaining injury as a result. If the character dies as a result of an action, the character cannot reverse it, obviously. While reversing an action, the superbeing is prone to attack and will cancel the reversal if moving to dodge or parry an attack.