Reactive Brawler

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Reactive brawler [minor] by Iczer

'Hmmm...a bulletproof war veteran..this aught to be good'

The character mutates in combat, becoming faster and stronger to combat faster and stronger foes.
After one melee round in combat with a foe, the character's body, due to adrenaline and a form of biological adaptation and mimicry, begins to accommodate for his new opponent.

PS Increase: The character's PS increases by 1 point per level of his opponent, OR his opponent's natural AR.
Armour piercing: The character can now harm his opponent. The character treats his opponent's natural AR as 2 points lower in melee combat. furthermore, if a target takes half damage from this character's blows then he now takes full damage. If he would otherwise be immune, he takes half damage.
PP increase: The character's PP rises as well as his PS. Typically it rises by +1 for every attack per melee of his opponent. His initiative and roll with punch/fall/impact rises by the same amount.
Extra attacks: If his opponent has more attacks per melee round than the character, then the character gains +1 attack per melee round.

All bonuses end one melee round after the character stops fighting his opponent, the constant bio-feedback is required to maintain it.