Reactive
Reactive: [Major] by Iczer
'You do not want to touch me right about now'
The character builds energy with each and every strike against him, building it into environmentally affecting energy that can be harmfull to others.
1) Build energy: Every time the character takes damage from any source, he starts a count. the damage count has a maximum of 50 points plus 20 per level. The character can normally controll how this energy is released, but if his pool is exceeded, then he releases it all (see below)
2) Release energy: The character can cause the energy to bleed back into his surroundings, affecting an area 20 feet across +5 feet per level. Every thing in the area is subject to a portion of that damage from a variety of released sources. small fires, voltage, glowing lights and kinetic discharge among them. The character normally controlls the flow of energy. Every 10 points released inflicts 1D6 damage to all objects in the affected area.
- Slow release: This is a controlled loss of 1 damage every melee round. this is generally harmless to the environment except to small and delicate items.
- Rapid release: This releases a set amount of charge ever melee round.
- Reflective release: This causes all damage to be released when taken. If struck for 8 damage, the character releases 8 damage upon impact, the character literally exploding the air around him.
- instant release, the character releases some or all contained energy in one shot. a first level character causes 5D6 (50 damage maximum threshold at first level assuming he was full) to his entire 20 foot radius.
Obviously, the more damage this character endures, the more bomb like and unstable he becomes. If his maximum limit is exceeded, the character releases all energy at once.
3) Controlled usage. Under normal circumstances, the character has limited controll over this ability. his entire area of effect is subjected to his pains. at third level, he can exclude half of his area from this effect (effectively shielding allies behind him). at 5th level he affects only a 45 degree arc in front of him, but to double normal range. at eight level, he can control the released energy as a bolt (+4 to strike with a deliberatly released bolt, normaly calculated damage and 10 times normal range)
4) Reactive armour: By releasing anergy as he recives it, he can offset the damage done by pure kinetic force. by performing reflective releases of energy, he can take half damage from kinetic assaults, effectivly softening blows by turing their energy back on themselves. The other half of the damage is reflected back on the object causing the damage (flattening bullets, shattering swords and harming unarmed attackers) the character does not absorb any damage reflected in this manner.
5) Other bonuses: Takes half damage from explosive force (but absorbs full damage) and half damage from falls and heavy impacts. +2D6x10 SDC