Razor Field

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Razor field: [Major] by Iczer

'Struggle if you like...I just adore scars'

The character can creates bands of semi solid force with wicked barbs and sharp edges to be used in a variety of fashions.

1) Entangle: The character can wrap a target in these bands of b barbed force.

Range: 50 feet +5 feet per level.
Bonus to strike: None with the gift wrap, +2 with the cage
Attacks: Each entangle attack counts as two actions.
Duration: 2 melee rounds per level, or until broken. further with concentration.

Effect: The target is wrapped in bands of sharpened force. these bands have some give but cut and lacerate the target as he struggles. the target is held with the power of a superhuman PS equal to the character's ME, and the target may escape by normal grapple escape attempts. each attempt to escape inflicts 1D4 damage per level of the character plus the bound targets PS damage bonus. the bands disintegrate if they take more than the character's PE in damage (+4 per level). the bands take half damage from energy. The character may constrict a grappled target by expending an action. each 'squeeze' does 2D4 damage to the bonds but 1D4 damage per level plus the superhuman strength bonus (if any) to the target.
The bands can be used to make a wall (20 x 20 feet) as long as at least 2 walls are present to brace it. a cage (same as an entangle, only there is no option to constrict, and the target can still act unrestrained inside the cage itself. a net (but woe betide anything that falls into it - normal falling damage, plus 1d4 per level) or a field of dangerous ground ( 1d4 Damage plus 1 point per level to anyone crossing it, for every 5 feet of ground moved through) 20 feet by 20 feet. any of these manifestations can either be left alone for their normal duration, or held by concentration (uses one action up per melee round)

2) Laceration attack: The character can hurl razor sharp shards of force at a target or a lash of barbed energy.
The lash has a range of 20 feet and uses the character's normal strike bonus at -2, and inflicts 2d6 damage plus his PS bonus. Each attack uses one action.
A burst of barbs can hurt a target out to 120 feet with +2 to strike. a single target is +4 to strike and takes 2D4 plus 1D4 damage per level. A blast covering multiple opponents (up to one per level, within 15 feet of each other) does only 2d6 damage to each opponent that fails to dodge.

4) Lacerating field: By surrounding himself with barbed force the character makes a kind of makeshift body armor. this takes one action per melee round, but grants the character natural weapons (+6 damage with bear handed melee attacks, or 3D6 with any grapple, or body block/tackle. anyone striking the character with a bare hand or other natural weapon must roll over 14 or strike the body armor (and take 2d6 damage) while the lacerating field is up, no other sub powers may be used, though the body armor does provide 30 SDC +3 per level.