Ravenous

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Ravenous(Major) by [Stone Gargoyle

The superbeing eats by a kind of energy transference from shadow constructs he creates. When the shadow creatures attack, the character absorbs part of the life energy taken from the target.

1.Shadow Ravens: The superbeing can generate birds of shadow. Range: Can create from existing shadows up to 400 feet away, plus 10 feet per level. Once created, they can fly where desired until the power's duration expires. Must be in line of sight in order to attack.

Attacks: Uses 2 melee attacks/actions to create the birds. Each act of commanding the birds uses one attack/action. The superbeing can use only half of his attacks for the purpose of commanding the birds. The birds do not attack or anything else but circle overhead unless ordered to do so.

Duration: Character's ME number in melee rounds, plus 1 melee round at levels 2,4,6,8,10,12 and 14

Number: Can generate his ME number in birds at one time. Maximum number equal to MEX10 per level

Speed: MEX10mph

Damage: 2d6 per peck, with a swarm typically doing 3d6X10 per melee attack. Each attack generates 1 Potential Healing Point for the character to heal himself with(see below).

Combat bonuses: Equal to character's ME bonus

SDC: Equal to the character's ME per bird/construct, though pretty much intangible, taking damage only from light and lasers, physical psionics and magic.

Horror Factor: 16

2.Dark Sustenance: The superbeing does not fatigue or require food or drink by night. During the day, the superbeing fatigues at twice the normal rate. Does not heal normally, requiring Potential Healing Points to fix damage. Hit points are restored at a cost of 2 Potential healing points each, while SDC is restored at a rate of one for one. Absorbing Potential Healing Points eliminates the need for food and drink and any fatigue.

3.Blinding Swarm: The shadow ravens can be commanded to form a solid mass of shadow around an opponent, effectively blinding them (lose initiative, reduced to half attacks and are -10 to all combat moves) if all light is blocked, though if some light is still available, the target suffers a penalty of only -4 to all combat moves.

4.Other Abilities and Bonuses:

+1d4 ME

+4 save vs. Horror Factor

Impervious to shadow attacks