Rainbows
Rainbows (Major) by Stone Gargoyle, modified with thanks to Drewkitty~..~
The superbeing controls frequencies of light, controlling the light reflected and capable of deflecting it, for a variety of effects:
1. Bend Light: Basically the same as the minor super ability.
- Range: Self or light beam with a range of 200 feet, + 20 feet per level
- Damage: none
- Duration: one melee round
This ability allows the character to manipulate light radiation like a prism.
- a) The superbeing can seperate the color bands or light to produce a colored light beam or radiate about 70 watts of colored light (enough to light up a 10X10 foot room or read by). The colors possible are blue, green, yellow, orange, red and purple, as well as infrared and ultraviolet.
- b) Blank Spot: The character can manipulate light and light beams, such as infrared and ultraviolet, to "bend" around him, thus making him invisible to such light. However, since the light is bent around the character, an opponent may notice a blank spot or ripple in the area he is looking at (roll d20, 18 or higher on initiative notices the anomaly).
- c) Parry Light Beams and Lasers: This is done by bending the light around him. The superbeing can parry and deflect narrow light beams, including flashlight and laser beams. Roll like a normal parry +3.
- d) Deflect Light Beams: The character can try to deflect light beams back from where they originate or at a specific target within range of the beam. This is done first as a parry (same as C above) and then as a strike (counts as one melee attack/action). This is a targeted deflection without bonuses; unmodified dice roll(d20).
- e) Ultraviolet and infared vision: Range: 200 feet, plus 100 feet per level
2. Laser Beam: Using his control of light molecules, the hero gathers light about him, adjusting its frequency and wavelength, thus changin git into a coherent beam of light.
- Range: Gathers light from area 100 feet around him, plus 10 feet perlevel, into a beam he can project 600 feet, plus 100 feet per level
- Damage: 1d6 per level, and can regulate in increments of 1d6 after level 3.
- Attacks: Each attack counts as 1 melee attack/action.
- Bonus: +1 to strike with laser.
3. Color Manipulation: Essentially the same as the minor super ability. The character can alter the light reflected off of objects, effectively changing their color.
- Range: Self or other people, animals, plants and objects up to 100 feet away, plus 10 feet per level.
- Area of Effect: 200 square feet per level.
- Damage: none
- Duration: 15 minutes per level of experience, though the character can change it back at any time.
- Attacks: uses one melee attack/action
- Saving Throw: none
4. Rainbow Walking: A type of focused deflection, the superbeing can cause a controlled dual deflection of the energy, deflecting it off the ground and himself simultaneously, enough to strengthen it so as to hold him in midair. This requires beams of constant, unwavering light. The character can use available light or generate his own.
- Range: Can project light to walk upon to a distance of 600 feet, plus 100 feet per level, which he gathers from available light within 100 feet +10 feet per level of himself; self and up to 10 pounds per level can be supported.
- Duration: Light bridges generated by the character will remain for 15 minutes per level
- Damage: none; in fact, objects and people can pass through the light beam unharmed, though if it is blocked the light may no longer give the superbeing support.
- Attacks: Uses 2 melee attacks/actions to generate a stable light beam.
- Note that a second beam can be generated while the character is still on the first, but jumping between beams requires a successful roll with punch, fall or impact of 18-20 to avoid falling.
5. Other Abilities and Bonuses: Resistant to energy attacks (half damage).