Radiation Emission:
Radiation emission [Major] by Iczer
'Things are about to get very hot in here'
The character can emit radiation across numerous bands, ranging from heat, to light to even mild electromagnetic pulses.
1) Radiation blast: The character can shoot out bands of radiation out to 500 feet with +3 to strike, inflicting 3D6 damage plus 1D6 per level of experience. Damage can alternate between light (laser) or heat as the character desires. each blast counts as one melee action.
2) Radiation pulse: The character can instead, pulse radiation. As a flash of light, all targets within 30 feet must make a saving throw (14+ PE bonuses apply) or be blinded by the flare of light (-6 to strike/parry and dodge for 1D4 melee rounds). As an electromagnetic pulse, all electrical, and unshielded targets within 50 feet are subjected to 3D6 damage, and have a 30% chance of simply shutting down. A heat pulse inflicts 5D6 damage from pure heat to a bitterly small 2 foot radius. Each pulse requires 2 actions to perform.
3) Other benefits: The character is immune to radiation, taking half damage from light and laser based attacks, and none from radiation or heat. The character also enjoys a bonus of +30 to SDC.
4) Radiation emission: The character can emit harmful radiation at will (unlike control radiation, this is not automatic). Any target of the above powers, has a percentage chance of acquiring radiation sickness. This chance is equal to the character's PE score, plus 2% per level. The character can reduce this to nothing if he so desires (details regarding radiation sickness can be found on page 268 of Heroes Unlimited 2nd edition).