Quantum Teleport
Quantum Teleport (Major) by Stone Gargoyle
Through a miracle of teleportation and quantum physics, the hero is actually able to teleport to multiple locations at once to perform complicated attacks and confuse opponents.
- Weight Limit: Self, plus 50 lbs of gear per level
- Range: 50 feet per level, line of sight
- Duration: Teleportation is instant. Quantum duplicates remain for the hero's ME number in minutes, after which duration the hero can decide which self remains, with all others shifting out of his reality as their alternate timelines stabilize. If killed, their bodies remain in the hero's reality until the duration expires, after which they fade.
- Number of Quantum Duplicates: The hero creates his ME number of quantum "clones" at level one, plus one more at levels 3, 6, 9, 12 and 15.
- Attributes: All duplicates will have the same HP, SDC, attributes, powers and skills as the hero, being simply temporally divergent doubles. Injury of these duplicates will not in any way affect the hero. The hero also has to use conventional means of communication with them unless he possesses the psionic ability of Telepathy, having to typically shout to them instructions after battle engages, even though the melee round following the teleport requires no communication on his part, as he comes out of the teleport with a battle plan in mind, giving him and all duplicates a +3 to combat moves for that melee round.
- Limitations: The power can only be used the hero's ME number of times per day, plus an additional time per level, and cannot be used to make the duplicates create more duplicates, as the power cannot be used again while the quantum duplicates still exist in the hero's reality. The power will also not function if the hero is trying to teleport carrying someone else, as it will only duplicate the hero and inorganic matter worn or carried.
- Other Abilities and Bonuses:
- +1d6 HP
- +4d6 SDC
- +1d4 ME
- Impervious to the effects of time travel and temporal distortion
- +1 to all combat moves while the quantum duplicates are active
Quantum Teleport (minor) by Stone Gargoyle
The character can teleport as an attack, but also creates quantum duplicates to confuse his opponents.
1. Teleport: The character can teleport, as a single action, to an area within line of sight, up to ten feet per level of experience. He can only transport what he is wearing and carrying, up to twenty pounds per level of experience. This allows him to teleport close to an opponent he wishes to attack and carry a weapon to do so. As this is line of sight, the teleport is 98% successful. A failed teleport means nothing at all happens.
2. Quantum Duplicates: The character creates quantum duplicates when he teleports at equal distance from his opponent (so if the character is five feet away from his opponent, a duplicate will appear five feet from the opponent as well, with the group of duplicates in a circle around the opponent), so with enough duplicates he can surround his opponent. Duplicates remain for one melee round, after which they disappear. The duplicates mirror his actions, so if he fires at an opponent, all of them do, for the same attack roll as the character. Quantum duplicates cannot determine their own actions but seemingly mirror those of the character, though their attacks do damage the same as their creator's. If a Quantum Duplicate is killed, however, it will disappear. For each quantum duplicate, the opponent is at -1 to all attack rolls against the character and his duplicates. The character creates 4 quantum duplicates at level one, with an additional duplicate at levels 3, 6, 9 and 12, but may elect to create fewer duplicates. If the character teleports away from his opponent, the duplicates disappear, but he can elect for the new teleport to generate the duplicates in case he teleports to face a new opponent, or the same opponent if that one tries to flee. The group of quantum duplicates has a Horror Factor of 6 +1 for each duplicate created.