Quantum Sight
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Quantum Sight (minor) by Stone Gargoyle
The hero is capable of seeing divergent timelines as they form. As he makes decisions, the divergent selves generated as a result within quantum reality split and he will be able to see them as ghost images.
- Range: The hero can see his divergent selves and the objects they interact with (within a radius of his ME number in feet around them) for a distance of his ME number in feet from himself, as long as they are within his field of vision.
- Quantum Harmonics: The hero sees the images of his divergent selves and their interactions with objects around them as ghost images. Each divergent self and its surrounding reality will appear as a slightly different shade and hue, so as to allow the hero to to focus on a specific divergent event/timeline.
- Duration: The divergent reality will be able to be seen for an amount of time equal to the hero's ME number in minutes, plus one minute per level.
- Attacks: This occurs automatically and costs no attacks to perform. Bringing a specific timeline/divergence into and back out of greater focus uses one melee attack/action.
- Number Perceived: The hero can perceive a number of divergent realities equal to his ME number, plus one additional reality per level. He can choose to cut off his perception of a specific divergent self as desired, but doing so will cut off his ability to access that reality again.
- Penalties: Each divergent reality observed reduces his ability to perceive the "real" world, imposing a -1 to Perception and -1 to all combat maneuvers for each active divergent timeline/reality overlapping his own. Bringing a reality into focus reduces his overall penalty to a third but blinds him to whatever actual image lays beyond the one he is focusing in, making his -8 to dodge or parry any attack coming from this blind spot.