Quake
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Quake (minor) by Stone Gargoyle
"Shake it, baby, shake it!"
The superbeing has the ability to produce tremors.
1. Seismic Tremors: The superbeing generates an earthquake, knocking down everything in its path, doing damage to the ground and busting it up. Those knocked down lose initiative, all attacks for the melee round, and take 2d6 damage. The character performing this cannot perform any other actions for the round.
- Range: Area surrounding where the superbeing touches for a radius of 40 feet, plus 5 feet per level.
- Damage: 2d6X10, +2d6 per level, per melee round, to the ground or structures touched via skin contact.
- Bonuses to Character: +10% to maintain balance where applicable, +1 to roll with punch, fall or impact
2. Body Tremors: The character can also cause a target to have a seizure by touching them, causing them to spasm and shake for 2d4 melee rounds, unable to perform any other actions.
- Damage: None unless the individual is injured by striking something while having the seizure.
- Duration: 2d4 melee rounds, plus an additional melee round at levels 3,6,9,12 and 15
- Attacks: Uses 2 melee attacks/actions to grab someone and cause the seizure.
- Bonus: +2 to grab target to initiate seizure
- Saving Throw: Targets may save vs. the seizure (14 or better, + 1 at levels 4, 8 and 12, PE bonus applies).