Putrid Arsenal

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Putrid arsenal [Major] by Iczer

'You should have seen him boss.. he choked Vinnie with his entrails...'

The character can kill off his own flesh, instantly putrefying himself in order to supply himself with a variety of biological weaponry.

1) Corrode Body The character can transmute 1d4x10 of his own SDC/HP (+5 per level) causing that amount of flesh to rot and die. The character takes this as actual damage but enjoys some limited bon uses. Once partially corroded, the character loses his sense of touch, feeling little if any pain. Putrid flesh takes half damage from any kinetic source (though normal damage from energy attacks except cold) The character can putrefy his own flesh once per round. but it takes no attacks to do so. The character cannot destroy his last 10 HP (that would kill him) Causing any amount of flesh to rot drops his PB to 2D4. He can expend 1 action to turn 20 putrid SDC back into normal SDC.

2) Chemical weapons: The putrid flesh is more malleable than normal, and has a variety of functions at the cost of his own SDC.

  • By expending 2 of his putrid SDC, he may project a stream of corrosive stomach acid (either from a hole in his stomach or from the throat). 4d6 damage from the acid bile (+1 per level) +4 to strike out to 30 feet.
  • By expending 2 putrid SDC he may make a bite attack on a target. The bite does 2d4 damage (unless already equipped with a bite) but the putrid flesh is unnaturally decayed. The target must save vs disease (14+) or take 1D4 HP every round until he makes a saving throw. Multiple bites do not increase the damage, but do increase the difficulty of the saving throw.
  • By expending 5 putrid SDC the character can use a strip of flesh (or intestine!) as a rope or impromptu whip inflicting 2D4 damage plus any PS damage bonus. the strip of flesh has a range of 6 feet +2 feet per level for every 5 putrid SDC used. Unlike the above abilities, the putrid flesh whip remains until the character heals.
  • By expending 10 putrid SDC, the character can exude a death cloud, composed of decaying flesh spores and rotted, malignant flesh. The cloud either surrounds the character out to 15 feet, or can be shot outwards 30 feet where it clusters as a 5 foot across cloud. Anyone in the cloud starts to choke (-2 to combat abilities) and must Save vs disease (14+) or take 2d6 damage. clouds last for one melee round.
  • For 4 putrid SDC, the character can spit shards of bone and teeth fragments out to 50 feet inflicting 2d4 damage +2 per level and with a +3 to strike
  • For 8 putrid SDC the character can create a simple object out of bone rotting flesh and tendon. simple lockpicks, clubs even bows can be formed. Typically these made objects last 1 minute per level unless one putrid SDC is spent to maintain them per minute.

3) Flesh absorption: After converting his flesh to rotting, undead flesh, he may take living flesh from others. This requires that the character touch his opponent, and then spend 2 actions in contact with him. The target must make a saving throw (14+ PE bonus applies) or take 6D6 damage (+2 per level). The character heals the equivalent damage to himself, first restoring putrid flesh to normal, healthy flesh, and then any putrid SDC lost due to either expending it on chemical weapons or losing it to combat. the target loses1 point of PB for every 6 points of damage inflicted in this way (to a minimum of 1) as he himself starts to putrefy.

4) Other abilities: +1d4x10 SDC. Registers as the undead to any senses or powers that can detect such. His normal flesh cannot be made to decompose.

5) Drawbacks: When the character has any amount of putrid flesh, the healthy flesh is a little more vulnerable. Attacks that specifically target healthy flesh (death touch, poisons etc) bypass the putrid flesh and attack the healthy flesh directly (if the character has converted all but 10 HP into putrid flesh then this could be prematurely fatal).
Attacks that specifically hurt or target the undead are equally effective against the character when he has any putrid flesh (but he has no extra vulnerabilities).
Putrid flesh smells bad. anyone tracking the character by smell enjoys +20% to do so, and the character suffers a -10% to prowl against anyone who has a sense of smell at all.
Putrid flesh does not heal, regardless of a character's regenerative abilities. Worse, every hour the character has any putrid flesh active, he loses 2D6 SDC worth of it from general wear, tear and decomposition.