Pursuit

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Pursuit [Major] by Iczer

‘Give it up exploder..there is no place you can go that I cannot find you.’

The character possesses a peculiar form of power mimicry based on a target’s energy signature. The character must designate a target when he uses this power. The target must be clearly visible and must be within 60 feet. Designating a target in this manner requires an action to do so. Once a target is designated, the character can follow him by a number of means.

  • Firstly, his eyes can faintly see the target’s after image. This is faint and sporadic, but allows the character to track the target through virtually any terrain with a 75% chance +4% per level (Check every quarter mile). The character can follow this trail at his normal movement rate. Because he can sense his afterimage, the character will know what his appearance was at any given site, and what general actions he has performed, providing the character can make the relevant perception Check (14+ IQ bonuses apply as per normal perception rules) (Jonas is tracking the Hydester. He tracks him through a pawn shop and notices the afterimage grabbing something from the gun rack on the way through. Jonas knows that Hydster is armed again).
  • Secondly, the character can sense distance and direction to the target when he is within 100 feet. this is always accurate and can substitute for sight in otherwise sightless conditions.
  • Thirdly, if the target uses any movement or escape type powers, the character can manifest them at the same locations. If the mighty hopper leapt over a wall, the character manifests a brief use of the same power to leap the same wall. Likewise with the exotic movement powers (doorways, adhesion, teleport, distort space etc) The character loses the acquired powers if he deviates from his target’s path by more than 40 feet. The character does not gain any other benefits of any acquired powers except to follow the target.

Limitations: The character can only hold a target for 2 hours, plus 20 minutes per level. Likewise, if the target gets on a train or a plane, the trail will be able to be seen, but it is unlikely that the character will be able to catch up within his normal time limit. He can refresh this time limit if he meets the original conditions again (target clearly visible within 50 feet and an action is taken).

Other bonuses: has a sixth sense of what the target is going to do. Can dodge his target’s attacks without using an action to do so, and has +2 to strike and parry his target.
His keen senses are useful for regular tracking as well. He enjoys visual acuity an aural acuity equal to twice as good as a normal member of his species. His senses of taste and smell are also very good (but not superhumanly so). He enjoys +20% to any skill used to track in any regular fashion