Puppeteer

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Puppeteer [Major] by Iczer

'I'll take that'

The character can manipulate the actions of others, seizing their nervous systems and overriding the signals from their brain.

1) Override: The character can force another target to do his bidding. The target, who must be within 50 feet (Plus 5 feet per level) makes a saving throw (14+ ME bonus applies). If he fails then the player may use the target's body to perform a single action on his behalf. Anything longer than a second or two is right out, and the character cannot force the target to perform any action that requires any level of concentration (Though using this power breaks any concentration). The target gains a +4 to the saving throw if the action being forced has immediately harmful repercussions (such as shooting oneself, or jumping out a window).

2) Shutdown: The character can simply deny a target his normal actions. the target makes a saving throw as described above. If he fails, then the target loses his next action (but can defend himself as normal); he also cannot move, and if he lacks any remaining actions, cannot dodge either.

3) Nervous defense: The character instinctively disrupts attacks against himself. anyone attempting to attack him must make a saving throw as described above or suffer a -4 to do so. The character must be aware of the attacker to do this, and he must be within range as described above. The character can extend this to others, but doing so requires the expenditure of an action.

4) Multi-reflexes: The character enjoys +2 actions per melee round while using this power.