Puncture Time

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Puncture time [Minor] by Iczer

'wha?...I'm sure that was going to hit me'

The character can reach through time and make tiny clips in the future causing events to unravel and undo. In effect, he can prevent a normal action resulting in a reaction. The most common application is to resist damage. A mook fires at a target, the character tries to cancel the event, the bullet winks in and out as time denies the event and the target wonders what happened. In short, the character can attempt to automatically counter any attack much like an auto dodge that can be applied against any strike roll made. This auto dodge has a bonus of +1, with a further bonus as if the character's ME was his PP.
The character can perform this feat safely a number of times equal to his ME score. any more than that and he begins to suffer from the strain and consequences of too much tampering with time. when he exceeds his normal usage, his auto dodge drops to -4 and he loses one attack per melee, halves his spd and halves his combat bonuses.
The character recovers at a rate of one use every 10 minutes.
The character can also use this power to drop a target's skill percentage by 5% per level.