Pulse Generation

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Pulse Generation(Major) by Stone Gargoyle and Mephisto

"Feel the pulse."

The character with this power has an energy expulsion which is channeled through the hands from his heart.

1. Pulse Blast: The character can generate a bio-electrical charge which he can shoot for damage.

Range: 200 feet, plus 20 feet per level of experience
Duration: Instant
Damage: 2d6, plus 1d6 per level of experience
Attacks: Uses 2 melee attacks/actions
Bonuses: +2 to strike
Special: The character can divide his attack between his hands for half total damage to two simultaneous targets. He can also regulate damage in increments of 1d6. also, he gets an additional +1d6 to damage and 20 feet of distance to his attack if he is moving more than half full speed.

2. No Pulse: The character can lower his pulse to be unreadable for his PE number in minutes, plus 1 minute per level of experience, with no ill effect. This does not, however, lower his body temperature or negate his need to breathe.

3. Impervious to Electrical Attacks: The character is immune to the damaging effects of electricity and lightning, and takes only half damage from other types of energy attacks.

4. Pulse Shield: The character does 1d6 damage to the source of incoming energy attacks as an electrical counterwave.

5. Electrical Interruption: The character generates a natural static energy field which disrupts machinery and computers for a radius of 40 feet, plus 5 feet per level of experience, effectively damaging it and doing 1d6 electrical damage to the machine.

6. Drawbacks and Limitations: This character would always be emitting a low pulse wave thanks to the impressive power that his or her body could generate, and it would tough to shield it from sensors (even if the character could destroy the machinery, while active the characters pulses would pick up on sensors).